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Have you ever dreamed of wielding a sword in the heat of battle, feeling the adrenaline of an epic duel? Softcombat invites you to live that fantasy, but to write your own legend, you need the right weapon. Choosing the perfect blade, shield, or projectile isn't just a matter of preference; It is a strategic decision that defines your combat style, your role on the field and your path to victory. To check the current offer, you can browse the collection of swords for larp.
From the agile duelist to the unyielding tank, every warrior finds his or her scope in the vast arsenal of softcombat. But how do you choose between the speed of a dagger, the impact of an axe, or the range of a spear? Join us on this journey where we will unravel the secrets of each type of weapon, explore their tactical uses and equip you with the knowledge to forge your own destiny on the battlefield, ensuring that each blow is as accurate as it is safe. To check the current offer, you can browse the collection of larp axes.
The Heart of Softcombat: Weapons for Every Warrior
Softcombat, or playful combat, is a discipline that simulates epic battles with padded replicas of weapons, turning physical skill and strategy into the soul of each confrontation. Weapons are the epicenter of this sport, and their diversity allows each participant to find the one that best suits their warrior spirit. To check the current offer, you can browse the collection of accessories.
Weapons are categorized mainly by their handling, dividing into two large groups: one hand weapons and two handed weapons, each with a different purpose and combat philosophy.
One-Handed Weapons: Agility and Precision
These weapons, generally no longer than 110 cm, are the choice of those looking for agility and speed. They allow great mobility, facilitating quick changes between attack and defense. The free hand can wield a shield or a second weapon, offering unmatched tactical versatility.
The Basic Arsenal for Agile Combatants
- Foam swords: They are the mainstay of softcombat, available in a multitude of sizes and styles. From short swords of 60 cm to versions that are close to 110 cm. Their balance makes them the ideal option for beginners, allowing you to learn the basics of combat without being overwhelming.
- Daggers and knives: With a maximum of 50 cm, they are perfect auxiliary weapons to surprise or as a last resort. They are stealthy and lethal at close range, although their main use is hand-to-hand combat and not throwing.
- Hand axes, maces and hammers: These powerful weapons, which do not exceed 105 cm, add an aggressive touch to the style of play. They deliver devastating impacts and require a specific technique to handle, making them ideal for experienced fighters looking to master new moves and add a "crit" to their attacks.

Two-Handed Weapons: Devastating Range and Power
For those who prefer brute force and remote control, two-handed weapons are the best choice. They require the mandatory use of both hands for valid strikes, but in exchange offer greater reach and the ability to dictate the pace of combat. They are preferred by "tanks" and those looking to execute complex maneuvers and cause significant damage.
Battlefield Giant's Arsenal
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- Greatswords and greatswords:With swords up to 135 cm, they are the quintessence of power. They demand strength and precision, rewarding the warrior with the ability to control large areas.
- Two-handed war axes, maces, and hammers: These weapons, whose length added to their width does not exceed 135 cm, are instruments of mass destruction. Ideal for breaking defenses and destabilizing the opponent.
- Spears and halberds: With a maximum of 250 cm, they transform the combatant into a mobile wall. They allow you to keep opponents at bay and control the battlefield from afar, although spears of 200 cm or less can be used one-handed in certain styles.

- Combat sticks: Up to 200 cm, they offer defensive and offensive versatility, with impact zones at the ends.
- Chain weapons (flails and flails): With a total length of up to 105 cm, these flexible weapons impact only with their padded head, offering a unique challenge in handling.
Although foam swords are the most popular, axes, hammers, and maces also offer different and exciting combat dynamics. Their choice depends largely on the fighter's play style and personal preferences.
The Role of the Shield: Your Second Chance
The shield is not just a defensive piece; It is your unbreakable companion on the battlefield, your "second chance" against the blows of your rivals. Its choice is as strategic as that of the main weapon.
Types of Shields and Their Tactical Use

- Round shields: With a maximum diameter of 65 cm, they are the most common and recommended for beginners. Their balance and lightness make them versatile and functional, perfect for balanced coverage.
- Rectangular shields: With a maximum of 50 x 70 cm, they offer broader coverage, ideal for those looking to protect multiple sectors.
- Heraldic shields: Up to 50 x 85 cm, with specific polygonal shapes, they are for those who want a more stylized and distinctive defense.
In modalities such as fullcontact, the shield transcends its defensive role and can be actively used to strike, create distance or charge, adding a layer of complexity to combat. To check the current offer, you can browse the collection of shields for larp.
Mastering Distance: Projectile Weapons
For those who prefer a ranged strategy, bows and crossbows are the perfect choice. They allow for true ranged combat that requires stealth, certainty, and practice.
- Bows and crossbows: The effective power of these should not exceed 25-30 pounds, prioritizing safety. It is essential to use safety arrows and bolts with cushioned tips, and many European events only allow industrially manufactured projectiles.

- Thrown weapons: Knives, shurikens, javelins and darts allow you to be lethal from afar. However, their launch is prohibited within 3 meters of the opponent, and small arms cannot have a rigid core.
Protecting the Warrior: The Armor
No warrior is invincible by himself; Protection is as vital as the weapon you wield. To enjoy softcombat safely, protective equipment is essential.
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- Basic protections: A set that includes a helmet, gloves, knee pads, elbow pads and a chest protector is essential to avoid unexpected injuries in softcombat battles.

- Suitable footwear: Sports shoes that offer good grip and comfort guarantee agility and safety on the battlefield.
- Tactical armor:For those who want to take their experience to the next level, tactical armor offers additional protection without restricting mobility. Light and adjustable, they allow fluid movement.
Construction and Safety of Weapons: A Fundamental Pillar
Beyond style, **security** is the unbreakable principle of softcombat. All weapons must be safe, padded and pass a strict **Safety Test** before any combat. Negligence in this regard can have serious consequences, which is why building regulations are rigorous.
Materials and Structure
- Core soul: Generally made of 20mm PVC, fiberglass or bamboo rods, it should be slightly flexible. Wood, metal, or filling with weights to increase impact are strictly prohibited.
- Padding: It is the key security element. A minimum of 2.5 cm of foam rubber is required on each side of the edge (main impact zone) and at least 1 cm on surfaces that could be accidentally hit. The knob must have a 2.5 cm extension of foam rubber that protrudes at least 1.5 cm.
- Flexion (Cumbre): To avoid the dangerous "whip effect", the maximum allowable bending is 10% of the total length of the weapon.
- Tips and edges: They should be slightly rounded to avoid any puncture injuries.
- Grips: Although they do not always require coating, masking tape or rubber is recommended for optimal grip.
It is vital to check the good condition of the weapons and follow the recommendations for safety clothing, such as glasses, gloves and shell.
Combat Strategies and Styles
Softcombat thrives on the diversity of styles, classified by weapon categories in tournaments. Each style offers advantages and disadvantages that the wise warrior must weigh.
| Combat Style (Category) | Armament | Advantages/Strategic Approach |
|---|---|---|
| One-Handed Weapon (1A) | A short weapon, sword, mace or axe. | It focuses on the critical. Allows quick and agile movements. |
| Two Weapons in One Hand (2A) | Two one-handed weapons (e.g. two swords, scimitar and large secondary weapon). | It focuses on the multiple attack. The attack capacity is exponential if used in conjunction with powerful attack. Requires skill. |
| One-Handed Weapon and Shield (A+E) | A one-handed weapon and a shield. | Offers a strategic and psychological advantage the opponent by having to think twice before attacking. |
| Two-Handed Weapon (2M) | A two-handed weapon (greatsword, axe, hammer). | It focuses on maneuvers and damage. Requires higher strength and is compatible with heavy armor. |
| Free Category | Any combination of weapons permitted by the organization. | Allows maximum versatility and creativity in the use of the arsenal. |
- Combat Style (Category)
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- One-Handed Weapon (1A): A short weapon, sword, mace or axe. It focuses on the crit, allowing for quick and agile movements.
- Two Weapons in One Hand (2A): Two weapons in one hand. It focuses on multiple attack; Attack capacity is exponential if used in conjunction with powerful attack and requires skill.
- One-Handed Weapon and Shield (A+E): A one-handed weapon and a shield. It offers a strategic and psychological advantage to the rival by having to think twice before attacking.
- Two-Handed Weapon (2M): A two-handed weapon. It focuses on maneuvering and damage, requires higher strength, and is compatible with heavy armor.
- Free Category: Any combination of weapons permitted by the organization. Allows maximum versatility and creativity in the use of the arsenal.
Choosing Your Path: Beginner's Guide
If you're new to softcombat, choosing your first weapon may seem overwhelming. Here's a guide to get you started:
- One-handed sword: Start with a one-handed sword, light and versatile. It is the ideal starting point to learn the basic mechanics of combat.
- Add a shield: Once you master the sword, incorporate a shield, preferably round. It will provide you with crucial defense while you hone your offensive skills.
Clearing up unknowns about softcombat and its practice
What are the main differences between fullcontact softcombat and softcombat in LARP?
The main differences between the softcombat fullcontact and the softcombat in LARP they are:
- Softcombat fullcontact It is a more intense and physical modality, where there are no restrictions on the force of the blows or the permitted impact zones (except for the head and neck, which are usually penalized). It allows grips, charges and physical contact, requires body protection such as gambesons or armor, and is fought directly and aggressively without staging combat.
- Softcombat in LARP (including classical and interpretive modalities) is less physical in terms of the force applied and more guided by rules, setting and character characterization. Hit points, class skills, and the interpretation of wounds are used. The staging and narrative of the fight are key, and the rules and safety measures vary depending on each event.
Fullcontact prioritizes realistic physical combat without restrictions in force or contact (with protections), while softcombat in LARP combines simulated combat with narrative and scenographic rules that modulate the interaction and impact of blows.
What types of weapons are most popular in softcombat?
Softcombat has a variety of weapons that adapt to different combat styles and preferences of the participants.
Most popular weapons
Foam swords They are the most common weapon in softcombat. They come in different sizes and styles, allowing the player to choose between options that suit their technique and comfort. These weapons are versatile and work well in both individual and group combat. To check the current offer, you can browse the collection of larp and cosplay.
Shields They represent another fundamental element, with several popular varieties such as the circular Viking shield (light and agile), the Roman scutum shield (for robust defense), the small circular buckler (for maximum mobility) and the rectangular medieval shield (balanced option). The type of shield the combatant chooses depends on his role and combat strategy.
Projectile weapons, specifically safety bows and arrows, are an excellent option for those who prefer ranged combat. The effective power of these bows generally does not exceed 25-30 pounds to ensure safety.
Other hand weapons They include axes, hammers, maces, daggers and knives, all padded and made from safe materials. These weapons usually do not exceed 110 cm in length and offer different combat dynamics.
Foam swords are the most widespread, but the popularity of the other weapons varies depending on the type of event and the individual preferences of the combatants.
How is safety ensured during a softcombat match?
Safety during a softcombat match is primarily ensured by the use of soft weapons that meet strict manufacturing standards and pass a safety test before the match to ensure they are not harmful. Direct physical contact, blows to the head and neck, pushing or charging with shields are prohibited, and protective clothing such as gloves and safety glasses must be worn. Additionally, there are specific rules regarding the length, rigidity and coating of weapons to prevent injuries. All of this is supervised by judges or monitors who can remove any unsafe equipment before or during the fight.
What specific rules must be followed for the use of projectile weapons in softcombat?
The specific rules for the use of projectile weapons in softcombat are:
- Bows used must not exceed a force of 25 pounds to avoid damage and ensure safety in play.
- Projectile weapons must be handled with both hands (for example, bows), maintaining control and safety in their use.
- All weapons, including projectile weapons, must pass a safety test before being used in combat to verify that they are not harmful or dangerous.
- It is prohibited to add extra weight to the weapon or modify it in a way that increases its danger.
- Projectiles and thrown weapons, such as darts, javelins, daggers or throwing axes, can be used, but respecting safety measures and the use of shields for defense.
- It is prohibited to throw weapons when they are not designed for it, and it is prohibited to take weapons from opponents during combat.
These rules ensure that projectile weapons in softcombat are safe, soft and suitable for the game, preventing accidents or damage.
What body protections are necessary to participate in softcombat fullcontact?
To participate in softcombat fullcontact it is necessary to bring armor that protects the body, since strong blows are allowed throughout the body without restrictions on valid areas. This armor usually includes torso protections (breastplates or hearts), shoulder pads made of soft materials or synthetic leather to protect arms without limiting movement, and head protection is also recommended, although the head and neck are generally not valid areas to hit and may be penalized. Additionally, weapons require proper padding to cushion blows and prevent damage. The minimum essential body protection is complete armor that covers the torso, shoulders and preferably head, with safe and padded equipment for one's own and adversaries' weapons. Direct physical contacts and grips are also usually prohibited to minimize risks.
Choose your Weapon, Write your Story
Choosing your softcombat equipment is a declaration of intent. Define your role, your strategy and the way you will face the challenges of the battlefield. Whether you're looking for the agility of a one-handed sword, the forcefulness of an axe, or the remote control of a bow, remember that quality, comfort, and, above all, safety are paramount.
Embark on your softcombat adventure with the confidence of having the right equipment. Let each fight be an opportunity to demonstrate your skill, strategy and passion. Get ready to experience exciting battles and forge your own legend!


